Image Processing
Image pipelines, vision models and feature extraction experiments.
- Dataset cleaning and robust preprocessing
- Classical and deep-learning feature work
- Detection and segmentation tests
I build intelligent systems across AI and robotics.
I’m a Computer Engineering graduate focused on practical AI — from language models and computer vision pipelines to robots that sense, decide and move in the real world.
AI engineering, robotics and creative development — connected by a preference for systems that work beyond the prototype.
I’m Utku Arslan — a Computer Engineering graduate with hands-on experience in machine learning, computer vision, LLMs, robotics and software development.
I have been interested in AI and the robotics and software systems around it from a very young age. Curiosity drives my work: I enjoy understanding how a system behaves, then turning that understanding into a real project.
I like working end-to-end — prototyping quickly, iterating with data and testing, and polishing the result until it is stable and presentable. Right now, I’m focused on production-ready projects and teams where I can contribute across AI, robotics and game development.
AI feels like upgrading what a computer can do. I use PyTorch for vision models and adapt LLMs with LoRA and quantization, aiming for systems that are fast, practical and deployable.
data → training → evaluation → optimization → deployment
Image pipelines, vision models and feature extraction experiments.
Fine-tuning, LoRA adaptation, quantization and deployment notes.
Physical systems that connect mechanics, embedded control and intelligence.
Exploring intelligent systems through language models, computer vision, neural networks and careful experimentation.
Artificial Intelligence
Adapted a pretrained ResNet18 for chest X-ray classification across 7 lung diseases by converting the model to grayscale input and fine-tuning end-to-end on Kaggle data.
Artificial Intelligence
Custom CNN built from scratch to classify skin lesions as melanoma (0/1), validated checkpoint-by-checkpoint and designed for mobile-ready deployment.
Artificial Intelligence
Cleaned and combined US economic indicators (1960–2020) and compared Linear Regression vs Random Forest for inflation prediction using MSE on a time-based split.
Artificial Intelligence
An original quadruped robot platform I designed from mechanics to software and led technically, reaching the top 15 in the Teknofest Disaster category.
Artificial Intelligence
Experimental project exploring autoencoders, VAEs, and conditional GANs to generate a mannequin try-on image from a T-shirt input.
Artificial Intelligence
A wheelchair prototype that uses an AI model to analyze EEG brain signals and translate the user’s mental commands into directional control.
Artificial Intelligence
Led the software development for an autonomous surface vehicle in a nationally recognized defense industry competition, achieving 4th place. Managed full software architecture, including embedded systems and…
Artificial Intelligence
A life simulation in which bacteria learn to sense their environment and find food using neural networks and genetic algorithms.
Artificial Intelligence
A self-learning physics-based vehicle simulation in which a genetic algorithm evolves faster and more capable vehicles across generations.
Artificial Intelligence
A PyQt implementation of Snake controlled by a custom self-learning AI algorithm rather than a human player.
Combining mechanical design, electronics, perception and software to build systems that act in the physical world.
Artificial Intelligence
An original quadruped robot platform I designed from mechanics to software and led technically, reaching the top 15 in the Teknofest Disaster category.
Artificial Intelligence
A wheelchair prototype that uses an AI model to analyze EEG brain signals and translate the user’s mental commands into directional control.
Artificial Intelligence
Led the software development for an autonomous surface vehicle in a nationally recognized defense industry competition, achieving 4th place. Managed full software architecture, including embedded systems and…
Robotics & Embedded Systems
A fully independent fourth-generation RobotDog prototype with a custom battery system, multiple microcontrollers and real-time Android control and telemetry.
Robotics & Embedded Systems
The third iteration of my quadruped robot platform, using a lightweight custom body, 9G servos and an Arduino Pro Mini for foundational motion.
Robotics & Embedded Systems
A remotely operated gripping robot arm controlled through a custom wearable interface and developed for a TÜBİTAK science fair.
Robotics & Embedded Systems
An interactive Arduino toy robot for children, combining independent movement, audio recording and animated facial expressions.
Robotics & Embedded Systems
An ESP8266-controlled automation machine that detects colored objects and routes them into the correct compartments.
Robotics & Embedded Systems
An interactive pet-toy prototype using an ESP01, Arduino and two-axis servo control to move a laser remotely.
Games, mobile applications and focused tools — a quieter record of breadth, iteration and independent making.
Other Explorations
A customizable ESP8266-based RGB lighting system controlled over Wi-Fi and integrated with Android and desktop applications for real-time color effects.
Artificial Intelligence
A life simulation in which bacteria learn to sense their environment and find food using neural networks and genetic algorithms.
Other Explorations
An Android application that helps clinicians perform burn-treatment formulas and body-surface calculations quickly and accurately.
Other Explorations
A mobile platform game built with a custom 3D frog model, Blender and Unity, featuring touch-based jumping and dynamic enemy AI.
Artificial Intelligence
A self-learning physics-based vehicle simulation in which a genetic algorithm evolves faster and more capable vehicles across generations.
Other Explorations
A published mobile 2D strategy board game inspired by Othello, with modernized mechanics built around converting the opponent’s pieces.
Other Explorations
An Android application that measures nearby magnetic-field intensity with the phone’s sensor and presents it through a retro interface; downloaded more than 50,000 times.
Other Explorations
An Android application that estimates the lengths and proportions of objects in a photo using an item of known size as a reference.
Other Explorations
An Android application that exposes device sensors and hardware as modules so users can build automations with a drag-and-drop workflow.
Other Explorations
A fully 3D mobile interpretation of Othello combining custom Blender assets with gameplay systems implemented in Unity.
Artificial Intelligence
A PyQt implementation of Snake controlled by a custom self-learning AI algorithm rather than a human player.
Other Explorations
An offline Android application that shows the Qibla direction and prayer times using the user’s location and locally stored official data.
Other Explorations
A Unity-based event system that registers participants, generates a unique QR code for each person and enables fast, secure check-in.
Other Explorations
A physics-driven game about guiding a continuously rolling ball across an endless platform filled with changing obstacles.
Other Explorations
My first mobile multiplayer 2D battle game, built in high school around two teams competing to hold a central base for the longest time.
Other Explorations
A Photoshop-based university project creating original cartoon characters and modular assets for a Worms-inspired online 2D game.
Organized by the work it enables, not by arbitrary proficiency scores.
PyTorch · CUDA · Big Data Analysis
YOLO · ResNet · CNN · OpenCV · OCR
LoRA · Quantization · Ollama · RAG · MCP · LangChain
Education, production work and engineering competitions.
Building production AI features including activity validation, an on-premise assistant adapted with Turkish and English data, LoRA and quantization, and an AI-assisted troubleshooting pipeline.
Built web-scraping pipelines for market data, analyzed results and delivered client-facing insights.
Autonomous Unmanned Surface Vehicle Competition
Led the software team, owned the overall design and reviewed core implementations; the project placed fourth.
Worked with software testing, application features, team meetings and agile-style development routines.
Studied neural networks, machine learning with R, cloud technologies, algorithms, logic and database systems.
TÜBİTAK – ODTÜ Project Competition · NeoGenesia
Built and prototyped a HoloLens project combining holographic technology with art as the youngest developer on the team.