Inteligência Artificial
Bacteria — Self-Learning Simulator
A life simulation in which bacteria learn to sense their environment and find food using neural networks and genetic algorithms.
A curiosidade torna-se útil quando recebe uma forma funcional.
Jogos, aplicativos móveis e ferramentas especializadas dão-me espaço para testar interação, visualização e pensamento de produto além da minha prática principal em IA e robótica.
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Inteligência Artificial
A life simulation in which bacteria learn to sense their environment and find food using neural networks and genetic algorithms.
Inteligência Artificial
A self-learning physics-based vehicle simulation in which a genetic algorithm evolves faster and more capable vehicles across generations.
Inteligência Artificial
A PyQt implementation of Snake controlled by a custom self-learning AI algorithm rather than a human player.
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A customizable ESP8266-based RGB lighting system controlled over Wi-Fi and integrated with Android and desktop applications for real-time color effects.
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An Android application that helps clinicians perform burn-treatment formulas and body-surface calculations quickly and accurately.
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A mobile platform game built with a custom 3D frog model, Blender and Unity, featuring touch-based jumping and dynamic enemy AI.
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A published mobile 2D strategy board game inspired by Othello, with modernized mechanics built around converting the opponent’s pieces.
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An Android application that measures nearby magnetic-field intensity with the phone’s sensor and presents it through a retro interface; downloaded more than 50,000 times.
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An Android application that estimates the lengths and proportions of objects in a photo using an item of known size as a reference.
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An Android application that exposes device sensors and hardware as modules so users can build automations with a drag-and-drop workflow.
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A fully 3D mobile interpretation of Othello combining custom Blender assets with gameplay systems implemented in Unity.
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An offline Android application that shows the Qibla direction and prayer times using the user’s location and locally stored official data.
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A Unity-based event system that registers participants, generates a unique QR code for each person and enables fast, secure check-in.
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A physics-driven game about guiding a continuously rolling ball across an endless platform filled with changing obstacles.
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My first mobile multiplayer 2D battle game, built in high school around two teams competing to hold a central base for the longest time.
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A Photoshop-based university project creating original cartoon characters and modular assets for a Worms-inspired online 2D game.